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Class AssignToPlayerRollcall

Hierarchy

Index

Constructors

constructor

Properties

Protected context

context: IRequestContext

model

Protected requirements

requirements: IGameRequirements

Methods

Protected ButtonDown

  • ButtonDown(buttonName: string, inputEvent: InputEvent): void

Protected ButtonGroupDown

  • ButtonGroupDown(buttonName: string, inputEvent: InputEvent[]): void

Protected CancelRollcall

  • CancelRollcall(): void

GameEngineInputHandlerEvent

  • GameEngineInputHandlerEvent(): void

NoIntent

  • NoIntent(): void

Protected OnButtonFound

  • OnButtonFound(name: string, id: string, nextButton: IButton): void

Protected OnTimeout

  • OnTimeout(item: InputHandlerEvent): void

Start

  • Start(): void

Protected StopRollcall

  • StopRollcall(): void

YesIntent

  • YesIntent(): void

Protected createStartDirective

  • createStartDirective(): void

isValid

  • isValid(): boolean

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