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Interface IStartInputHandlerDirective

Hierarchy

  • IStartInputHandlerDirective

Index

Properties

events

The logic that determines when your skill is notified of Echo Button input. Minimum number of events: 1. Maximum number of events: 32.

Optional proxies

proxies: string[]

Names for unknown gadget IDs to use in recognizers

Optional recognizers

recognizers: IRecognizerObject

Conditions that, at any moment, are either true or false. You use recognizers when you specify the conditions under which your skill is notified of Echo Button input. Minimum number of recognizers: 0 (leave the object empty). Maximum number of recognizers: 20

timeout

timeout: number

Minimum value: 0. Maximum value: 90,000

type

Must be set to GameEngine.StartInputHandler

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