Names for unknown gadget IDs to use in recognizers
Conditions that, at any moment, are either true or false. You use recognizers when you specify the conditions under which your skill is notified of Echo Button input. Minimum number of recognizers: 0 (leave the object empty). Maximum number of recognizers: 20
Minimum value: 0. Maximum value: 90,000
Must be set to GameEngine.StartInputHandler
Generated using TypeDoc
The logic that determines when your skill is notified of Echo Button input. Minimum number of events: 1. Maximum number of events: 32.